Astra: Global Artistry, Personal Expression
Project Description:
This project challenges students to create a branded campaign for an event of their choice. Event campaigns use design to promote experiences, foster anticipation, and create a unified visual presence across touchpoints. Students will define the event concept, audience, and purpose—then develop a cohesive brand identity that builds excitement, communicates essential information, and delivers a memorable experience before, during, and after the event. The campaign will take the form of a singular event brand, but may also coordinate with a parent organization’s identity.
Objective:
By completing this project, students will:
Create an event brand that moves from concept to applied outcomes.
Develop a brand system that builds recognition and communicates an event’s purpose.
Translate research insights into design strategies that engage audiences.
Explore methods to create cohesive experiences across digital, print, and environmental touchpoints.
Apply brand design principles to promote participation, excitement, and continuity.
Requirements:
Design Thinking
Research a theme, organization, or community to identify event goals and audiences.
Define the event’s purpose, positioning, and message.
Develop a conceptual framework for the campaign experience and story.
Analyze audience motivations, desired interactions, and communication needs.
Establish tone, personality, and guiding principles for the event brand.
Define the event strategy and touchpoints that support the event lifecycle (pre-event promotion, on-site experience, post-event follow-up).
Design Doing
Create an event name and visual identity (logo, typography, color, and supporting elements).
Design campaign messaging (tagline, call-to-action, and key phrases).
Develop branded event materials (e.g. posters, invites, tickets, social media, digital banners, motion, signage or environmental graphics).
Final Outcome
Event definition and positioning.
Visual identity system for the event campaign.
Event lifecycle diagram showing how the event brand is introduced, experienced, and remembered.
Event applications (student-determined based on research and insights).
Present final outcomes with accompanying process documentation on FigJam.
Deliverables:
Sources files and/or .pdf documentation of project in full.
Specifics will be outlined in the Canvas submission entry.
Goals:
Gain experience in developing cohesive event branding systems.
Learn how to apply brand strategy to timed, experiential design contexts.
Strengthen skills in translating audience insights into engaging campaign identities.
Design adaptable, scalable systems that unify physical and digital event experiences.
Demonstrate the power of design to shape perception, participation, and memory.